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The first three chapters of the book discuss theories for treating software development as a cooperative game of delivering software and then setting up for the following game; considering "funky" people and the ways that they contribute to project success; and the costs and benefits associated with team communication. Cockburn's anecdotes clearly bring home his recommendations that organizations need to improve the flow of information and the cultural barriers among teams and their members. In chapter four, Cockburn presents seven principles that he feels are important to designing and evaluating methodologies, and the resulting consequences:
One of the most interesting concepts in the book (chapter 5) is the discussion about "becoming self-adapting." This lies at the core of a successful agile project: the ability to recognize and reflect upon what your team is doing and adapt to improve success for future (and likely different) projects. Cockburn provides a framework for teams to determine how agile they are, to introduce agile processes into an organization, and to use agile approaches outside software development, such as for project portfolio management, customer relations, and contracts. [1] For more information on the Crystal Family of Methodologies, see http://alistair.cockburn.us/index.php/Crystal_methodologies_main_foyer.
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| Last Updated on Tuesday, 10 November 2009 10:42 |
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