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Technical Debt - Definition and Resources

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Written by Brad Appleton   
Tuesday, 23 June 2009 16:47

I ran across a few really good papers on the subject of technical debt that are fairly comprehensive in their treatment of not just what it is, but also how to manage it:
For those not already well-versed on the subject, Technical Debt [a.k.a. Design Debt] is the accumulated amount/cost of rework that will be necessary to correct and/or recover from the deviation between the current design of the system, versus that which is minimally complex yet sufficiently complete to ensure correctness & consistency for timely delivery. This effort grows more than linearly over time as a system becomes bigger and more complex.

Technical debt is directly associated with the cost of complexity and its resulting impact on the ease of evolution of the codebase (and hence upon the velocity of the development team). Technical debt can be caused by under-engineering just as much as it can be caused by overengineering (overdesigning). It is a difficult, delicate and dynamic balancing between the necessary and sufficient amount of design to implement only the essential complexity required by system:
  • Sometimes we knowingly (under great pressure) do something the"quick & dirty" way, with the intent to "do it right" later (but not too late)
  • Sometimes we try to do too much to soon, and elaborate or implement details of the requirements when we and our customers/users haven't yet learned enough about the true needs of the system.
  • Sometimes we havent yet learned enough about good design, and unintentionally violate design principles, resulting in undesirable dependencies that make code hard to change.
  • Sometimes we may neglect to properly "tend" to the design and don't give it the necessary amount of ongoing care and feeding needed to keep it "fit" and "supple."
But whether it is a deviation between principles and practice (knowingly or unknowingly), guessing incorrectly, anticipating too early, neglect, poor quality, or even just the laws of software evolution, we must make plans and take action to deal with the inevitable entropy of evolution or else we will sink too far into technical debt.

That's just my two cents on the subject of course. What do others have to say about it?

Wikipedia defines Technical Debt by referring to the words of Ward Cunningham, who first drew the comparison between technical complexity and debt in a 1992 experience report:
Shipping first time code is like going into debt. A little debt speeds development so long as it is paid back promptly with a rewrite.... The danger occurs when the debt is not repaid. Every minute spent on not-quite-right code counts as interest on that debt. Entire engineering organizations can be brought to a stand-still under the debt load of an unconsolidated implementation, object-oriented or otherwise.
Martin Fowler's definition of Technical Debt is also frequently cited:
Doing things the quick and dirty way sets us up with a technical debt, which is similar to a financial debt. Like a financial debt, the technical debt incurs interest payments, which come in the form of the extra effort that we have to do in future development because of the quick and dirty design choice. We can choose to continue paying the interest, or we can pay down the principal by refactoring the quick and dirty design into the better design. Although it costs to pay down the principal, we gain by reduced interest payments in the future.
James Shore describes Design Debt in much the same manner
:

When the cost of change increases, it's because the design quality is decreasing. Since retiring or rewriting software means writing off a huge investment, you wouldn't expect any team to let design quality deteriorate to that point. Yet it happens all the time. Why?

"Design debt" explains the problem. When a team is working under pressure, they take shortcuts that compromise design quality. It's like taking out a high-interest loan. The team gets a short-term boost in speed, but from that point forward, changes are more expensive: they're paying interest on the loan. The only way to stop paying interest is to pay back the loan's principle and fix the design shortcuts.

Steve McConnell defines Technical Debt as follows:
“Technical Debt” refers to delayed technical work that is incurred when technical short cuts are taken, usually in pursuit of calendar-driven software schedules. Just like financial debt, some technical debts can serve valuable business purposes. Other technical debts are simply counterproductive. The ability to take on debt safely, track their debt, manage their debt, and pay down their debt varies among different organizations. Explicit decision making before taking on debt and more explicit tracking of debt are advised.
Mary Poppendieck gives a definition of Technical Debt in her upcoming book Leading Lean Software Development:
“All successful software gets changed. So if we think we’re working on code that will be successful … we need to keep it easy to change. Anything that makes code difficult to change is technical debt. Just like any other debt, the cost of paying off technical debt gets more and more expensive over time. … Technical debt drives the total cost of software ownership relentlessly higher … eventually we will have to pay it off or the system will go bankrupt.”
Over at the Agile-in-a-Flash blog, Jeff Langr and Tim Ottinger provide a flashcard of tips & truths about technical debt, along with a more detailed discussion about its nature and origins. They distill several nuggets of wisdom like:
  • Incurring technical debt means your velocity slows down and you will deliver less value
  • The cost of getting out-of-debt is compounded over time: the longer you wait, the faster it grow!
  • If you plan to incur technical debt, the persons responsible must have a workable plan to pay it off!
  • “Interest only” payments won’t improve things
  • Pay early, pay often, and pay-as-you-go. (The only other options are bankruptcy or death.)
  • Remember: Those with the worst debt problems often have the most difficulty imagining a life without borrowing!
So how might we properly measure/monitor and account for technical debt? Well, some of the above papers I mentioned have some good ideas. Some that address it more explicitly are:
Here are a number of other very good resources on technical debt culled from blogs, articles, and presentations over the years. SOme of them describe it, while others delve into methods for managing it and paying it off:



Technical Debt - Definition and Resources

Posted: 2009-06-24 00:47:00

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Author:Brad Appleton

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