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Waddling in the Ball of Mud

by David Baird

The software pattern Big Ball of Mud was first presented at PLoP '97 to describe the worse kind of system architecture imaginable, while at the same time being the most popular and successful. The patterns which make up the Big Ball of Mud were presented at my own development organization as we were starting an intensive software process improvement task force. Inspired to avoid the ball of mud, while recognizing its attractiveness, we achieved several improvement goals. This blog is a from-the-trenches report of searching for the best fit of software processes for our teams, and perhaps someone will learn from it as they wallow in their own shantytown of a software project.

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